We talk about Yoshimiru Hoshi's one game Metal Slader Glory, how it pushed the Famicom (plus the adventure game genre!) to new heights, and Yoshimiru's dedication to the title even today.
Yoshimiru Hoshi Research Document: https://sb-yoshimiru.odie.us/
Edited by Galvan.
You can find Author Function on YouTube at @AuthorFunctions and Galvan at https://galvan1.neocities.org/.
We get into the DEEP CUTS this time with underground artist Shigeru Miyamoto—oh wait, he actually created Super Mario Bros. and The Legend of Zelda, which are two of the most lucrative properties in video games, along with Donkey Kong, Super Mario 64, Devil World, Excitebike, and Kung Fu. How did an industrial design major like Miyamoto adopt the "game designer" title so early? Did his philosophy change as he moved from arcade cabinets to home consoles? Is Super Mario Run a hidden masterpiece!?
Shigeru Miyamoto Research Document: https://sb-shigerumiyamoto.odie.us/
Edited by Galvan.
You can find Author Function on YouTube at @AuthorFunctions and Galvan at https://galvan1.neocities.org/.